Thursday, September 30, 2004
One-Dimensional Text-Based GTD Flowchart
What is it?
Not actionable? Trash, reference, someday/maybe, tickler. End.
Multistep? Project. End.
< 2 minutes? Do it. End.
Delegate it? Waiting For. End.
Specific time? Calendar. End.
Next Actions. End.
Not actionable? Trash, reference, someday/maybe, tickler. End.
Multistep? Project. End.
< 2 minutes? Do it. End.
Delegate it? Waiting For. End.
Specific time? Calendar. End.
Next Actions. End.
z-values
{
coordinates = 0;
coordinatesWithZ = 0;
for (feature : wc.layerManager.getLayer("a").featureCollectionWrapper.features) {
for (int i = 0; i < feature.geometry.numPoints; i++) {
coordinates++;
if (!Double.isNaN(feature.geometry.getCoordinateN(i).z)) { coordinatesWithZ++; }
}
}
print(coordinatesWithZ+" / "+coordinates);
}
coordinates = 0;
coordinatesWithZ = 0;
for (feature : wc.layerManager.getLayer("a").featureCollectionWrapper.features) {
for (int i = 0; i < feature.geometry.numPoints; i++) {
coordinates++;
if (!Double.isNaN(feature.geometry.getCoordinateN(i).z)) { coordinatesWithZ++; }
}
}
print(coordinatesWithZ+" / "+coordinates);
}
Wednesday, September 29, 2004
Organizing my knapsack, using Morgenstein's method
What's working? Loose change in the top outer pocket; lunchbox in the outer net.
What's not working? Plates with food on it get stuffed into the inside (yuck). Papers enter the knapsack and never leave. Plastic bags are crammed into nooks and crannies. There is no rhyme or reason as to what goes where, or what the spaces are for.
What items are most essential? Loose change, lunchbox, bus schedule, walkman, documents in transit.
Why do I want to organize? Health and sanitary reasons. Having a lightweight pack so it's easier on my back. Having an orderly pack so it's easier on my brain.
What's causing the problems? A "technical error": Items have no home.
Storage units: outer net, outer top pocket, outer left pocket, outer right pocket, PDA pocket, cellphone pocket, pens pocket, chamber 1, chamber 2, chamber 3, inner top pocket
Assignments: Loose change => top pocket, lunchbox => outer net, bus schedule => chamber 1, walkman => chamber 2, documents in transit => chamber 3
Estimated time: 20 minutes
What's not working? Plates with food on it get stuffed into the inside (yuck). Papers enter the knapsack and never leave. Plastic bags are crammed into nooks and crannies. There is no rhyme or reason as to what goes where, or what the spaces are for.
What items are most essential? Loose change, lunchbox, bus schedule, walkman, documents in transit.
Why do I want to organize? Health and sanitary reasons. Having a lightweight pack so it's easier on my back. Having an orderly pack so it's easier on my brain.
What's causing the problems? A "technical error": Items have no home.
Storage units: outer net, outer top pocket, outer left pocket, outer right pocket, PDA pocket, cellphone pocket, pens pocket, chamber 1, chamber 2, chamber 3, inner top pocket
Assignments: Loose change => top pocket, lunchbox => outer net, bus schedule => chamber 1, walkman => chamber 2, documents in transit => chamber 3
Estimated time: 20 minutes
The Old Joel on Software Forum - What makes work fun? Or making work a fun game
Work is about survival. Play is about fun. It's cool when they overlap.
Stick a bunch of people on a world. They've got to do stuff to make
sure they survive. This "stuff" is work. Once things are going well,
they'll have time to do stuff they want to do. This is "play".
So the difference between work and play is the purpose of the
activity. Some activities satisfy only one purpose: work. Some
activities satisfy only the other purpose: play. And some activities
satisfy both purposes: work and play.
We really need to rename both terms. Well, "play" can stay. But let's
stop saying "work" and instead say "survival-activitying". Or I guess
we could say "contributing to society".
http://discuss.fogcreek.com/joelonsoftware/default.asp?cmd=show&ixPost=52647
Stick a bunch of people on a world. They've got to do stuff to make
sure they survive. This "stuff" is work. Once things are going well,
they'll have time to do stuff they want to do. This is "play".
So the difference between work and play is the purpose of the
activity. Some activities satisfy only one purpose: work. Some
activities satisfy only the other purpose: play. And some activities
satisfy both purposes: work and play.
We really need to rename both terms. Well, "play" can stay. But let's
stop saying "work" and instead say "survival-activitying". Or I guess
we could say "contributing to society".
http://discuss.fogcreek.com/joelonsoftware/default.asp?cmd=show&ixPost=52647
The New York Times > Technology > Circuits > State of the Art: A Palmtop as Wireless Omnivore
What Jon wants: Palm+phone combo.
http://www.nytimes.com/2004/07/29/technology/circuits/29stat.html?ex=1249185600&en=9c98d77367736aa8&ei=5088&partner=rssnyt
"Not only does skin oil and makeup get on the glass as you hold it up
to your face, but you look as if you're talking into a pocket
calculator. "
http://www.nytimes.com/2004/07/29/technology/circuits/29stat.html?ex=1249185600&en=9c98d77367736aa8&ei=5088&partner=rssnyt
"Not only does skin oil and makeup get on the glass as you hold it up
to your face, but you look as if you're talking into a pocket
calculator. "
Tuesday, September 28, 2004
Outline of Julie Morgenstein's "Organizing From The Inside Out"
Analyze
What's working? Save yourself effort by leaving what works.
What's not? Whine! Be comprehensive.
What items are most essential? Big-picture goals. What would you save from a fire?
Why do you want to organize? Pull out this list when you don't feel like organizing.
What's causing the problems?
Technical errors e.g. things don't have a home; things are inconveniently located
External realities e.g. career change
Psychological obstacles e.g. sentimental attachment, perfectionism
Strategize (1 hour)
Kindergarten model: activity zones and fun homes for things
Define zones (3-5 per room)
Choose zone locations
Move furniture
Estimate time (usually 2 days per room)
Attack
Sort: do what's visible first; don't purge yet
Purge
Assign homes for stuff
Containerize: aesthetics, manageability, size. Label containers
Equalize: daily cleanup; periodic tune-ups
Morgenstein's Attack plan
SPACE
Sort - see what you have; touch everything: use it? love it? Group them. =
(cf analysis phase: why organize?). 3 secrets: do what's visible first. =
Don't purge yet, just group. Focus on 1 section of a room at a time.=20
Purge.=20
Assign a home i.e. pick storage units. 1:1.=20
Containerize (keeps categories separated in homes). aesthetics, size, =
manageability. Label containers.
Equalize: daily cleanup, periodic tune-ups.
Sort - see what you have; touch everything: use it? love it? Group them. =
(cf analysis phase: why organize?). 3 secrets: do what's visible first. =
Don't purge yet, just group. Focus on 1 section of a room at a time.=20
Purge.=20
Assign a home i.e. pick storage units. 1:1.=20
Containerize (keeps categories separated in homes). aesthetics, size, =
manageability. Label containers.
Equalize: daily cleanup, periodic tune-ups.
Morgenstein on step 2: strategize
strategizing takes an hour
2 secret weapons: kindergarten model - activity zones; fun homes. How? =
Define 3-5 zones/room, assign locations for each zones (follow your =
habits - listen to the clutter), move furniture.
secret weapon#2: estimate time. 2d/room.
2 secret weapons: kindergarten model - activity zones; fun homes. How? =
Define 3-5 zones/room, assign locations for each zones (follow your =
habits - listen to the clutter), move furniture.
secret weapon#2: estimate time. 2d/room.
Morgenstein on analyzing the organizing problem
What's working? Use what's there a la Torres. Work with your habits.
What's not? Whine thoroughly. Mind sweep. Finish JM's sentences.
What items are most essential? This will help the sorting and purging =
stages. Big-picture goals. Exercise: what would you save from a fire?
Why organize? Pull out this list when I get tired of organizing.
What's causing the problems? Which technical errors, external realities, =
psychological obstacles? Repeat for each organizing situation.
What's working? Use what's there a la Torres. Work with your habits.
What's not? Whine thoroughly. Mind sweep. Finish JM's sentences.
What items are most essential? This will help the sorting and purging =
stages. Big-picture goals. Exercise: what would you save from a fire?
Why organize? Pull out this list when I get tired of organizing.
What's causing the problems? Which technical errors, external realities, =
psychological obstacles? Repeat for each organizing situation.
Notes on organizing the areas in which I live and work
Technical errors:
* things don't have a home
* things are inconveniently located
External realities
*
Psychological issues
* super-creativity - leaving organization systems incomplete
* sentimental attachment
* need for perfection
* things don't have a home
* things are inconveniently located
External realities
*
Psychological issues
* super-creativity - leaving organization systems incomplete
* sentimental attachment
* need for perfection
My Vivid 5-Year Anniversary
On September 27, 1999, a 22-year old student named Jonathan Aquino =
walked into Vivid Solutions, squeezed past the rows of plywood desks =
into the boardroom (now the kitchen), and talked with Todd Warnes, Dave =
Ash, and Martin Davis about working for Vivid.
Today is my 5-year anniversary! Yay for me!
walked into Vivid Solutions, squeezed past the rows of plywood desks =
into the boardroom (now the kitchen), and talked with Todd Warnes, Dave =
Ash, and Martin Davis about working for Vivid.
Today is my 5-year anniversary! Yay for me!
Msgr M's homily
rich man and lazarus
To Jesus, more important than wealth or poverty is caring for people.
The sin is indifference.
To Jesus, more important than wealth or poverty is caring for people.
The sin is indifference.
Bea's picks for Oct 10
Readings: gratitude, faithfulness, thanksgiving
- E: I sing the mighty power
- R: Let all things now living
- E: I sing the mighty power
- R: Let all things now living
The reason for the old SDGW transactions happening - I had removed then re-added the replication (setting the last transaction id to 0).
Solution: before doing incrementals, do a refresh first. This will push the last transaction id to the end.
Solution: before doing incrementals, do a refresh first. This will push the last transaction id to the end.
The reason for the old SDGW transactions happening - I had removed then re-added the replication (setting the last transaction id to 0).
Solution: before doing incrementals, do a refresh first.
Solution: before doing incrementals, do a refresh first.
BeanShell for JUMP UI testing
{
bit0="0"; bit1="0"; bit2="0"; bit3="0"; bit4="0"; bit5="0"; bit6="0";
for (feature : wc.layerManager.getLayer("Result").featureCollectionWrapper.features) {
if (feature.getAttribute("Source").equals("TRIM")) {
if (feature.getAttribute("SrcState").equals("Standalone")) bit0 = "1";
if (feature.getAttribute("SrcState").equals("Matched (Reference)")) bit0 = "1";
if (feature.getAttribute("SrcState").equals("Retired")) bit2 = "1";
if (feature.getAttribute("SrcState").equals("Matched (Non-Reference)")) bit4 = "1";
}
if (feature.getAttribute("Source").equals("DRA")) {
if (feature.getAttribute("SrcState").equals("Standalone")) bit1 = "1";
if (feature.getAttribute("SrcState").equals("Matched (Reference)")) bit1 = "1";
if (feature.getAttribute("SrcState").equals("Retired")) bit3 = "1";
if (feature.getAttribute("SrcState").equals("Matched (Non-Reference)")) bit5 = "1";
}
}
if (wc.layerManager.getLayer("Vertex Transfer Vectors") != null) bit6 = "1";
print(bit0+bit1+bit2+bit3+bit4+bit5+bit6);
}
bit0="0"; bit1="0"; bit2="0"; bit3="0"; bit4="0"; bit5="0"; bit6="0";
for (feature : wc.layerManager.getLayer("Result").featureCollectionWrapper.features) {
if (feature.getAttribute("Source").equals("TRIM")) {
if (feature.getAttribute("SrcState").equals("Standalone")) bit0 = "1";
if (feature.getAttribute("SrcState").equals("Matched (Reference)")) bit0 = "1";
if (feature.getAttribute("SrcState").equals("Retired")) bit2 = "1";
if (feature.getAttribute("SrcState").equals("Matched (Non-Reference)")) bit4 = "1";
}
if (feature.getAttribute("Source").equals("DRA")) {
if (feature.getAttribute("SrcState").equals("Standalone")) bit1 = "1";
if (feature.getAttribute("SrcState").equals("Matched (Reference)")) bit1 = "1";
if (feature.getAttribute("SrcState").equals("Retired")) bit3 = "1";
if (feature.getAttribute("SrcState").equals("Matched (Non-Reference)")) bit5 = "1";
}
}
if (wc.layerManager.getLayer("Vertex Transfer Vectors") != null) bit6 = "1";
print(bit0+bit1+bit2+bit3+bit4+bit5+bit6);
}
BeanShell for JUMP UI testing
{
bit0="0"; bit1="0"; bit2="0"; bit3="0"; bit4="0"; bit5="0"; bit6="0";
for (feature : wc.layerManager.getLayer("Result").featureCollectionWrapper.features) {
if (feature.getAttribute("Source").equals("TRIM")) {
if (feature.getAttribute("SrcState").equals("Standalone")) bit0 = "1";
if (feature.getAttribute("SrcState").equals("Matched (Reference)")) bit0 = "1";
if (feature.getAttribute("SrcState").equals("Retired")) bit2 = "1";
if (feature.getAttribute("SrcState").equals("Matched (Non-Reference)")) bit4 = "1";
}
if (feature.getAttribute("Source").equals("DRA")) {
if (feature.getAttribute("SrcState").equals("Standalone")) bit1 = "1";
if (feature.getAttribute("SrcState").equals("Matched (Reference)")) bit1 = "1";
if (feature.getAttribute("SrcState").equals("Retired")) bit3 = "1";
if (feature.getAttribute("SrcState").equals("Matched (Non-Reference)")) bit5 = "1";
}
}
if (wc.layerManager.getLayer("Vertex Transfer Vectors") != null) bit6 = "1";
print(bit0+bit1+bit2+bit3+bit4+bit5+bit6);
}
bit0="0"; bit1="0"; bit2="0"; bit3="0"; bit4="0"; bit5="0"; bit6="0";
for (feature : wc.layerManager.getLayer("Result").featureCollectionWrapper.features) {
if (feature.getAttribute("Source").equals("TRIM")) {
if (feature.getAttribute("SrcState").equals("Standalone")) bit0 = "1";
if (feature.getAttribute("SrcState").equals("Matched (Reference)")) bit0 = "1";
if (feature.getAttribute("SrcState").equals("Retired")) bit2 = "1";
if (feature.getAttribute("SrcState").equals("Matched (Non-Reference)")) bit4 = "1";
}
if (feature.getAttribute("Source").equals("DRA")) {
if (feature.getAttribute("SrcState").equals("Standalone")) bit1 = "1";
if (feature.getAttribute("SrcState").equals("Matched (Reference)")) bit1 = "1";
if (feature.getAttribute("SrcState").equals("Retired")) bit3 = "1";
if (feature.getAttribute("SrcState").equals("Matched (Non-Reference)")) bit5 = "1";
}
}
if (wc.layerManager.getLayer("Vertex Transfer Vectors") != null) bit6 = "1";
print(bit0+bit1+bit2+bit3+bit4+bit5+bit6);
}
Monday, September 27, 2004
Plan for teaching Torres rules
(Based on "The Finer Points of Teaching Rules" by Mario Lanza)
Set up the board and components.
Distill the game down to a few sentences. (Less than a minute.) "We will be taking turns moving knights around the board and adding blocks to the board, trying to get the knights as high as possible on the biggest castles."
Paint an overview for the whole game. (1 to 3 minutes.) "Core Rules & Mechanics. On your turn, you have five 'action points' to spend. You can use these action points to bring a knight onto the board, move a knight on the board, bring a block onto the board, play a card, or advance your scoring marker one space. Scoring. Your score will be the height of your knight multiplied by the area of the castle. (Example). Chronology. When you've spent your 5 action points, it will be Dale's turn, then my turn, and so forth in a circle. After we've each had three turns, we will score. Then we will have another three turns, and score. Then a final three turns, and score. Game end. Then the game ends."
Expand the overview using details—the finer points: Highest knight scores (show). Other players' knights score. King's bonus (show). Action costs.
Cover the exceptions, if any. Fiddly details about each action (show). Choose any stack; redistribution (show). Who starts. Master card.
Teach basic strategies and offer "fair warning." (1 or 2 minutes.) Try to stay in a castle someone else has built rather than expending effort building one yourself (show). Make it hard for others to move higher than you e.g. with guard knight (show). Prevent others from shimmying (show).
Set up the board and components.
Distill the game down to a few sentences. (Less than a minute.) "We will be taking turns moving knights around the board and adding blocks to the board, trying to get the knights as high as possible on the biggest castles."
Paint an overview for the whole game. (1 to 3 minutes.) "Core Rules & Mechanics. On your turn, you have five 'action points' to spend. You can use these action points to bring a knight onto the board, move a knight on the board, bring a block onto the board, play a card, or advance your scoring marker one space. Scoring. Your score will be the height of your knight multiplied by the area of the castle. (Example). Chronology. When you've spent your 5 action points, it will be Dale's turn, then my turn, and so forth in a circle. After we've each had three turns, we will score. Then we will have another three turns, and score. Then a final three turns, and score. Game end. Then the game ends."
Expand the overview using details—the finer points: Highest knight scores (show). Other players' knights score. King's bonus (show). Action costs.
Cover the exceptions, if any. Fiddly details about each action (show). Choose any stack; redistribution (show). Who starts. Master card.
Teach basic strategies and offer "fair warning." (1 or 2 minutes.) Try to stay in a castle someone else has built rather than expending effort building one yourself (show). Make it hard for others to move higher than you e.g. with guard knight (show). Prevent others from shimmying (show).
Sunday, September 26, 2004
examine evidence, take different perspective, tolerate
uncertainty/ambiguity, test hypothesis, prevent ritual
uncertainty/ambiguity, test hypothesis, prevent ritual
Jon's Perfectionism Diary
Situation:
Emotions:
Perfectionistic Thoughts:
Alternative Thoughts:
Evaluating Perfectionistic Thoughts and Alternative Thoughts:
Choosing a More Realistic and Helpful Perspective:
Emotions:
Perfectionistic Thoughts:
Alternative Thoughts:
Evaluating Perfectionistic Thoughts and Alternative Thoughts:
Choosing a More Realistic and Helpful Perspective:
GeekList: Game Group Personalities
http://www.boardgamegeek.com/geeklist.php3?action=view&listid=713
"I use Evite.com to plan my gaming nights."
"I use Evite.com to plan my gaming nights."
GeekList: Useful Meta-Lists
Here's the meta-meta-meta list I made this morning. I am proud of it.
http://boardgamegeek.com/geeklist.php3?action=view&listid=4515
http://boardgamegeek.com/geeklist.php3?action=view&listid=4515
Welcome to biblediagrams.com
Dave, Judi - this stuff's good if you're a visual person like me.
http://www.biblediagrams.com/diagrams/index.htm
http://www.biblediagrams.com/diagrams/index.htm
Saturday, September 25, 2004
The Emperor's New Mind by Penrose, Gardner
Hey, Penrose has helped me to understand Godel's theorem! That's a mind bender, that one!
Hey, Penrose has helped me to understand Godel's theorem! That's a mind bender, that one!
Sacred Heart Music, 2004-09-25
42Capo1
541I sing the mighty
540Guit on v3
601squick strum on v, refrain, faith hill on refrain
187City Eb. Drop last bar ofrefrain
ga: go up on became
541I sing the mighty
540Guit on v3
601squick strum on v, refrain, faith hill on refrain
187City Eb. Drop last bar ofrefrain
ga: go up on became
GeekList: Geeklists About Number Of Players
I made this list! It points to other GeekLists about the best games
for given numbers of players.
http://www.boardgamegeek.com/geeklist.php3?action=view&listid=4488
for given numbers of players.
http://www.boardgamegeek.com/geeklist.php3?action=view&listid=4488
Friday, September 24, 2004
Enemy Images
http://www.beyondintractability.org/m/enemy_image.jsp
"The best (perhaps the only) way to avoid enemy images is to keep the
parties together, trying to work out their problems."
Fiddly El Grande things to remember
- Caballeros go either into region neighbouring the king's region or into the castillo
- Grande bonus
- King bonus
- shorter game: skip rounds 1, 4, 7
- 2 players: use only first number on scoreboard; 3 players, first and second numbers
- Grande bonus
- King bonus
- shorter game: skip rounds 1, 4, 7
- 2 players: use only first number on scoreboard; 3 players, first and second numbers
Thursday, September 23, 2004
Click-N-Type Virtual Keyboard by Lake Software
Not sure whether this is better than the Windows XP virtual keyboard,
but it's got transparency, macros, and you can customize the button
locations. And it's free.
http://www.lakefolks.org/cnt/
but it's got transparency, macros, and you can customize the button
locations. And it's free.
http://www.lakefolks.org/cnt/
Technology Pioneered By and For People With Disabilities Benefits Everyone
http://www.microsoft.com/presspass/features/1999/07-26access.asp
You were inquiring about possible places to work. Well you might be
interested to read this:
""By the same token, Microsoft is committed to employing people with
disabilities, in part because their perspective really helps us build
better products for everyone," Lowney says"
You were inquiring about possible places to work. Well you might be
interested to read this:
""By the same token, Microsoft is committed to employing people with
disabilities, in part because their perspective really helps us build
better products for everyone," Lowney says"
Fiddly Torres Things To Remember
Add knight - 2AP. Beside and not above existing knight.
Move knight - over, over and up, or through
Place block - max castle height: area
Acquire card - max 2 cards per turn
Play card - max 1 card per turn; can't play on same turn acquired
Advance scoring marker - max 1 marker per space
Move Block card - 6-castle minimum
After turn - redistribute blocks; max stack height: 3
After scoring - in basic version, last-place player starts; in master version, first-place player starts
Move knight - over, over and up, or through
Place block - max castle height: area
Acquire card - max 2 cards per turn
Play card - max 1 card per turn; can't play on same turn acquired
Advance scoring marker - max 1 marker per space
Move Block card - 6-castle minimum
After turn - redistribute blocks; max stack height: 3
After scoring - in basic version, last-place player starts; in master version, first-place player starts
Google Search: "board games" near Victoria, BC
This is cool: using Google Local to find board game stuff around Victoria.
http://local.google.ca/local?hl=en&q=%22board+games%22&near=Victoria%2C+BC&btnG=Search
http://local.google.ca/local?hl=en&q=%22board+games%22&near=Victoria%2C+BC&btnG=Search
Age of Napoleon instructions ...
The instructions for AoN are more comprehensive than our other games
-- check it out and let me know what you think:
http://www.boardgamegeek.com/viewfile.php3?fileid=6601
-- check it out and let me know what you think:
http://www.boardgamegeek.com/viewfile.php3?fileid=6601
Wednesday, September 22, 2004
viewfile.php3 (application/pdf Object)
viewfile.php3 (application/pdf Object)
Torres stuff to remember:
* max stack height: 3
* one way to move up: 1 level per move; not when going through castles
* max castle height: castle surface area
* can't play card in the same turn it is acquired
* 1 scoring marker per scoring space
* scoring: 1 of your knights for castle score, 1 of your knights for king's bonus
* after scoring: lowest scorer may move king, then starts the next turn
Torres options:
* Add block (1 AP), redistribute . Max castle height: area. Max stack height: 3.
* Add knight (2 AP)
* Move knight over (and up) or through (1 AP)
* Advance marker (1 AP). 1 marker per space.
* Play card (once per turn)
Torres stuff to remember:
* max stack height: 3
* one way to move up: 1 level per move; not when going through castles
* max castle height: castle surface area
* can't play card in the same turn it is acquired
* 1 scoring marker per scoring space
* scoring: 1 of your knights for castle score, 1 of your knights for king's bonus
* after scoring: lowest scorer may move king, then starts the next turn
Torres options:
* Add block (1 AP), redistribute . Max castle height: area. Max stack height: 3.
* Add knight (2 AP)
* Move knight over (and up) or through (1 AP)
* Advance marker (1 AP). 1 marker per space.
* Play card (once per turn)
Train Mountain World Record Attempts
Bob - I thought of you when I saw this one.
http://www.livesteaming.com/Train%20Mountain%20World%20Record%20Attempts.htm
http://www.livesteaming.com/Train%20Mountain%20World%20Record%20Attempts.htm
Faster and Easier Text Entry for Tablet PCs
This is what I use on my Palm. Takes up very little screen real estate
-- there are only 9 boxes, and they translate to every letter of the
alphabet using various clicks and swipes. Steep learning curve, steep
price, and I'm not sure if it would be easy for a mouse emulator. But
it might be what you're looking for.
http://www.exideas.com/ME/Pressfolder/PressReleaseDec2-2003.html
-- there are only 9 boxes, and they translate to every letter of the
alphabet using various clicks and swipes. Steep learning curve, steep
price, and I'm not sure if it would be easy for a mouse emulator. But
it might be what you're looking for.
http://www.exideas.com/ME/Pressfolder/PressReleaseDec2-2003.html
<?xml version="1.0"?>
<project name="JCoverage Buildfile" default="main" basedir=".">
<taskdef classpath="c:\jcoverage-1.0.5\jcoverage.jar" resource="tasks.properties"/>
<target name="instrument">
<delete dir="instrumented-classes"/>
<instrument todir="instrumented-classes">
<fileset dir="c:\eclipse-deprecated-2004-05-25\workspace\jts">
<include name="**/*.class"/>
<exclude name="test/**/*.*"/>
</fileset>
</instrument>
</target>
<target name="main">
<junit fork="on">
<classpath location="c:\jcoverage-1.0.5\jcoverage.jar"/>
<classpath location="w:\dev_run\JTS\current\lib\Acme.jar"/>
<classpath location="w:\dev_run\JTS\current\lib\jdom.jar"/>
<classpath location="u:\jaquino\cvs\conflate\lib\xercesImpl.jar"/>
<classpath location="u:\jaquino\cvs\conflate\lib\xml-apis.jar"/>
<classpath location="c:\jakarta-log4j-1.2.8\dist\lib\log4j-1.2.8.jar"/>
<classpath location="instrumented-classes"/>
<classpath location="c:\eclipse-deprecated-2004-05-25\workspace\jts"/>
<classpath location="c:\eclipse-deprecated-2004-05-25\workspace\jts\test"/>
<formatter type="plain" usefile="false"/>
<test name="test.jts.junit.MasterTester"/>
</junit>
<java fork="on" classname="com.vividsolutions.jtstest.testrunner.TopologyTestApp">
<arg line="-Files w:\dev_run\JTS\current\test\validate"/>
<classpath location="c:\jcoverage-1.0.5\jcoverage.jar"/>
<classpath location="w:\dev_run\JTS\current\lib\Acme.jar"/>
<classpath location="w:\dev_run\JTS\current\lib\jdom.jar"/>
<classpath location="u:\jaquino\cvs\conflate\lib\xercesImpl.jar"/>
<classpath location="u:\jaquino\cvs\conflate\lib\xml-apis.jar"/>
<classpath location="c:\jakarta-log4j-1.2.8\dist\lib\log4j-1.2.8.jar"/>
<classpath location="instrumented-classes"/>
<classpath location="c:\eclipse-deprecated-2004-05-25\workspace\jts"/>
<classpath location="c:\eclipse-deprecated-2004-05-25\workspace\jts\test"/>
</java>
<java fork="on" classname="com.vividsolutions.jtstest.testrunner.TopologyTestApp">
<arg line="-Files w:\dev_run\JTS\current\test\vivid"/>
<classpath location="c:\jcoverage-1.0.5\jcoverage.jar"/>
<classpath location="w:\dev_run\JTS\current\lib\Acme.jar"/>
<classpath location="w:\dev_run\JTS\current\lib\jdom.jar"/>
<classpath location="u:\jaquino\cvs\conflate\lib\xercesImpl.jar"/>
<classpath location="u:\jaquino\cvs\conflate\lib\xml-apis.jar"/>
<classpath location="c:\jakarta-log4j-1.2.8\dist\lib\log4j-1.2.8.jar"/>
<classpath location="instrumented-classes"/>
<classpath location="c:\eclipse-deprecated-2004-05-25\workspace\jts"/>
<classpath location="c:\eclipse-deprecated-2004-05-25\workspace\jts\test"/>
</java>
<report srcdir="c:\eclipse-deprecated-2004-05-25\workspace\jts" destdir="coverage"/>
</target>
</project>
<project name="JCoverage Buildfile" default="main" basedir=".">
<taskdef classpath="c:\jcoverage-1.0.5\jcoverage.jar" resource="tasks.properties"/>
<target name="instrument">
<delete dir="instrumented-classes"/>
<instrument todir="instrumented-classes">
<fileset dir="c:\eclipse-deprecated-2004-05-25\workspace\jts">
<include name="**/*.class"/>
<exclude name="test/**/*.*"/>
</fileset>
</instrument>
</target>
<target name="main">
<junit fork="on">
<classpath location="c:\jcoverage-1.0.5\jcoverage.jar"/>
<classpath location="w:\dev_run\JTS\current\lib\Acme.jar"/>
<classpath location="w:\dev_run\JTS\current\lib\jdom.jar"/>
<classpath location="u:\jaquino\cvs\conflate\lib\xercesImpl.jar"/>
<classpath location="u:\jaquino\cvs\conflate\lib\xml-apis.jar"/>
<classpath location="c:\jakarta-log4j-1.2.8\dist\lib\log4j-1.2.8.jar"/>
<classpath location="instrumented-classes"/>
<classpath location="c:\eclipse-deprecated-2004-05-25\workspace\jts"/>
<classpath location="c:\eclipse-deprecated-2004-05-25\workspace\jts\test"/>
<formatter type="plain" usefile="false"/>
<test name="test.jts.junit.MasterTester"/>
</junit>
<java fork="on" classname="com.vividsolutions.jtstest.testrunner.TopologyTestApp">
<arg line="-Files w:\dev_run\JTS\current\test\validate"/>
<classpath location="c:\jcoverage-1.0.5\jcoverage.jar"/>
<classpath location="w:\dev_run\JTS\current\lib\Acme.jar"/>
<classpath location="w:\dev_run\JTS\current\lib\jdom.jar"/>
<classpath location="u:\jaquino\cvs\conflate\lib\xercesImpl.jar"/>
<classpath location="u:\jaquino\cvs\conflate\lib\xml-apis.jar"/>
<classpath location="c:\jakarta-log4j-1.2.8\dist\lib\log4j-1.2.8.jar"/>
<classpath location="instrumented-classes"/>
<classpath location="c:\eclipse-deprecated-2004-05-25\workspace\jts"/>
<classpath location="c:\eclipse-deprecated-2004-05-25\workspace\jts\test"/>
</java>
<java fork="on" classname="com.vividsolutions.jtstest.testrunner.TopologyTestApp">
<arg line="-Files w:\dev_run\JTS\current\test\vivid"/>
<classpath location="c:\jcoverage-1.0.5\jcoverage.jar"/>
<classpath location="w:\dev_run\JTS\current\lib\Acme.jar"/>
<classpath location="w:\dev_run\JTS\current\lib\jdom.jar"/>
<classpath location="u:\jaquino\cvs\conflate\lib\xercesImpl.jar"/>
<classpath location="u:\jaquino\cvs\conflate\lib\xml-apis.jar"/>
<classpath location="c:\jakarta-log4j-1.2.8\dist\lib\log4j-1.2.8.jar"/>
<classpath location="instrumented-classes"/>
<classpath location="c:\eclipse-deprecated-2004-05-25\workspace\jts"/>
<classpath location="c:\eclipse-deprecated-2004-05-25\workspace\jts\test"/>
</java>
<report srcdir="c:\eclipse-deprecated-2004-05-25\workspace\jts" destdir="coverage"/>
</target>
</project>
Tuesday, September 21, 2004
5th Dene
Yo, people from 5th Dene at UBC -- I miss you guys!
Rob Kim, Jason Chabot, Julian Tang, Ernest Salcedo, Michael Fahey, Ryan Voegeli...
Rob Kim, Jason Chabot, Julian Tang, Ernest Salcedo, Michael Fahey, Ryan Voegeli...
Molecular Expressions: Science, Optics and You - Secret Worlds: The Universe Within - Interactive Java Tutorial
Ji-Hwan likes set-collection games, (he likes Halli Galli i.e. lighter stuff), so maybe St. Petersburg, High Society, or Taj would be good?
CodeColorizer -- The online source code syntax highlighter for ASP C C Clipper Delphi HTML Java JavaScript Pascal Visual Basic
Dad's prayers
act of contrition
3 hail mary's - purity of soul and body
things to thank for - life, day
father, hail mary, glory be for special intentions
eja: st. x pray for us
into your hands
morn: same thing: morning off
3 hail mary's - purity of soul and body
things to thank for - life, day
father, hail mary, glory be for special intentions
eja: st. x pray for us
into your hands
morn: same thing: morning off
Monday, September 20, 2004
Sunday, September 19, 2004
GeekBuddy Analysis for Hansa
Hmm -- Hansa is getting good reviews. All GeekBuddies are giving it 8.
Looks like a 45-minute Clans-like game.
http://boardgamegeek.com/geekbuddy.php3?action=doanalyze&gameid=8989
Looks like a 45-minute Clans-like game.
http://boardgamegeek.com/geekbuddy.php3?action=doanalyze&gameid=8989
BoardgameGeek Collection for Derk Solko
Whoa - Derk Solko likes Torres, Magna Grecia (the ugly but deep game),
and Java (Greg Schloesser doesn't like Java though). Hmm!
http://boardgamegeek.com/viewcollection.php3?username=derk&own=both&rated=1&comment=both&trade=both&want=both&rating=&startletter=ALL&orderby=quickrating&dir=-1
and Java (Greg Schloesser doesn't like Java though). Hmm!
http://boardgamegeek.com/viewcollection.php3?username=derk&own=both&rated=1&comment=both&trade=both&want=both&rating=&startletter=ALL&orderby=quickrating&dir=-1
BoardgameGeek Collection for Greg Schloesser
Whoa, Torres rates super-highly on Greg Schloesser's list of games.
Let's get this one! ... sometime. Though I really do like the
abstracts like Yinsh.
http://www.boardgamegeek.com/viewcollection.php3?username=gschloesser&own=both&rated=1&comment=both&trade=both&want=both&rating=&startletter=ALL&orderby=quickrating&dir=-1
"Java"
Let's get this one! ... sometime. Though I really do like the
abstracts like Yinsh.
http://www.boardgamegeek.com/viewcollection.php3?username=gschloesser&own=both&rated=1&comment=both&trade=both&want=both&rating=&startletter=ALL&orderby=quickrating&dir=-1
"Java"
William Head Music, September 19, 2004
If God is for us GP 100
Earthen Vessels GP 64
Send Us YOur Spirit G 189
The Lord is My Shepherd G 274
Let Us BUild the City of God G 294
Earthen Vessels GP 64
Send Us YOur Spirit G 189
The Lord is My Shepherd G 274
Let Us BUild the City of God G 294
Saturday, September 18, 2004
Sacred Heart Music, September 18, 2004
91 - Come To Me All Who Are Weary
http://www.audioblogger.com/media/26902/96073.mp3
- Carey Landry meets Jan Arden
146 - Speak Lord
http://www.audioblogger.com/media/26902/96077.mp3
- Standard alternative country fare
59 - You Are Near
http://www.audioblogger.com/media/26902/96085.mp3
- Not too slow
- Quiet down on refrain
48 - Sing To The Mountains
http://www.audioblogger.com/media/26902/96086.mp3
- Not too quick, now!
http://www.audioblogger.com
- Carey Landry meets Jan Arden
146 - Speak Lord
http://www.audioblogger.com
- Standard alternative country fare
59 - You Are Near
http://www.audioblogger.com
- Not too slow
- Quiet down on refrain
48 - Sing To The Mountains
http://www.audioblogger.com
- Not too quick, now!
Bro - Tell Pam that I like Microsoft Money (she was asking about it a few months ago) ...
... It's good, as long as you stay away from the Budget feature, which
screws up your data (!). Instead, record recurring payments using the
Bills & Deposits feature.
The cool thing about Microsoft Money is that once you've set up your
recurring Bills & Deposits, it shows you a "cashflow graph" i.e. how
your money will go up and down in the future (I don't think Quicken
has this). Very nice for visual people like me! All I gotta do is make
sure my "low point" for the year is above 0!
screws up your data (!). Instead, record recurring payments using the
Bills & Deposits feature.
The cool thing about Microsoft Money is that once you've set up your
recurring Bills & Deposits, it shows you a "cashflow graph" i.e. how
your money will go up and down in the future (I don't think Quicken
has this). Very nice for visual people like me! All I gotta do is make
sure my "low point" for the year is above 0!
I don't like selecting the music - though I like the playing/singing of it
I don't know why, but I get stressed choosing music. Would you be
willing to select the four songs for tomorrow? (We could even use
Saturday's if you wanted).
willing to select the four songs for tomorrow? (We could even use
Saturday's if you wanted).
TIME.com Print Page: Inside Business -- The End Of Management?
I don't know what this is about, but lots of people find it
interesting and it looks like something you'd be interested in too.
http://www.time.com/time/insidebiz/printout/0,8816,1101040712-660965,00.html
interesting and it looks like something you'd be interested in too.
http://www.time.com/time/insidebiz/printout/0,8816,1101040712-660965,00.html
Friday, September 17, 2004
Europe Travelblog���Java Code Coverage Tools Evaluation
Europe Travelblog���Java Code Coverage Tools Evaluation: "Java Code Coverage Tools Evaluation"
Windopaene's World - Game Reviews
This guy seems to have the same taste in board games that we do:
Tigris, Tikal, Torres . . .
http://www.pacifier.com/%7Emillerb1/reviews.html
Tigris, Tikal, Torres . . .
http://www.pacifier.com/%7Emillerb1/reviews.html
Thursday, September 16, 2004
Hmm ...
I find that when I feel nauseous at the computer, talking with someone
(e.g. having a status meeting) helps a lot for some reason ... Maybe
it's a need for social interaction?
(e.g. having a status meeting) helps a lot for some reason ... Maybe
it's a need for social interaction?
Wednesday, September 15, 2004
Re: Hi Liza, Hi Vic
Hi Vic - I was amused with your usual humour. I dread the memory of
the Rits thanksgiving.
These days I am trying to improve myself - spiritually (rosary),
mentally (board games), physically (hacky sack), socially (relevant
books). I am also taking pride in getting organized - sorting out my
papers and the objects in my drawers. I'm really excited about a
time-management book called Getting Things Done - it's popular these
days; have you heard of it?
Jon
the Rits thanksgiving.
These days I am trying to improve myself - spiritually (rosary),
mentally (board games), physically (hacky sack), socially (relevant
books). I am also taking pride in getting organized - sorting out my
papers and the objects in my drawers. I'm really excited about a
time-management book called Getting Things Done - it's popular these
days; have you heard of it?
Jon
A9.com Search: board games
A9 is such a cool search engine. You get Google results down the left
column, images down the middle column, and definitions down the right
column.
http://a9.com/board%20games
column, images down the middle column, and definitions down the right
column.
http://a9.com/board%20games
LazyWeb idea #1: A Java thingee for Java apps that monitors all UI actions, and initializes text fields with their most frequently typed-in values. Careful with passwords though!
LazyWeb idea #2: PushThatFreakinButton extension for Firefox
LazyWeb idea #2: PushThatFreakinButton extension for Firefox
Tuesday, September 14, 2004
Potential storage areas
- under the bed
- bookshelf
- bookshelf cabinets
- on top of the bookshelf
- nine dresser drawers
- under the computer table
- under the secondary computer tables
My Zones
Activities | Supplies |
Computer | printer, paper, recycling bin, blank CDs, disks, scanner, router, modem
|
Music | music stand, acoustic guitar, electric guitar, small amplifier, large amplifier, effects box, song books and sheet music, music stand, violin, cassette recorder, blank cassettes
|
Praying | bible, rosary |
Sleeping | blankets, pillows |
Reading | my books, library books, lamp |
Writing | stationery, paper, files
|
Planning | whiteboard, markers |
Other stuff: trash, keyboard, Meccano, Lego, Knex, phone, answering machine, water bottles, walkmans, discmans, cassettes
Project: Organizing My Room
What's Working
- Having broad categories for the books in my bookshelf has worked for the past few months.
- Dumping all the stationery into a drawer hasn't produced any problems.
- Dresser drawers are a mess inside
- Need a lamp for reading
- Secondary computer and its surroundings -- taking up valuable space, it seems.
- Trying to find a given CD.
- using the computer, practicing music, praying, sleeping, reading
I can never find papers I need.
I am tired of looking for the thing I need right now.
I can't open some of my drawers because of the clutter.
The disorganization makes me feel ashamed.
When people visit my room, I feel embarassed.
I am tired of looking for the thing I need right now.
I can't open some of my drawers because of the clutter.
The disorganization makes me feel ashamed.
When people visit my room, I feel embarassed.
Why do I want to get organized?
- Stop spending so much time looking for things
- Increase my self-confidence
- Gain energy and calm from my space
Monday, September 13, 2004
Bro, my room is clean and with any luck it's going to stay that way ...
... with the help of this website: http://www.flylady.net
FlyLady says that if you have energy to do nothing else, at least
shine your sink: "When you get up the next morning, your sink will
greet you and a smile will come across your lovely face. I can't be
there to give you a big hug, but I know how good it feels to see
yourself in your kitchen sink. So each morning this is my gift to
you."
Check it out, if you are so inclined!
Love, Jon
FlyLady says that if you have energy to do nothing else, at least
shine your sink: "When you get up the next morning, your sink will
greet you and a smile will come across your lovely face. I can't be
there to give you a big hug, but I know how good it feels to see
yourself in your kitchen sink. So each morning this is my gift to
you."
Check it out, if you are so inclined!
Love, Jon
Jon's Before Bed Routine
Footbag
Clear hot-spots
Wash lunchbox
Review calendar: yesterday, today, tomorrow
Process In
Check Tickler
Sync PPC, camera
Get ready for bed.
Merienda
Bible
Rosary
Read
Clear hot-spots
Wash lunchbox
Review calendar: yesterday, today, tomorrow
Process In
Check Tickler
Sync PPC, camera
Get ready for bed.
Merienda
Bible
Rosary
Read
Monsignor Michael's homily
prodigal son. scandalizes pharisees.
habit of forgiving. [me: perhaps forgiveness = dropping enemy images]
habit of forgiving. [me: perhaps forgiveness = dropping enemy images]
What I want for christmas: Canon digital camera with movie+sound
I took a movie of Mom driving around, but unfortunately there is no
sound so you don't get "I wonder how your brother is" or "Look at
those rhodos!".
sound so you don't get "I wonder how your brother is" or "Look at
those rhodos!".